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Raiders of the Wastes

by The AshForge Team · v1.2.1
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raidscombatchallengeevents

Summary

Bandits raid your settlement on their own. Raids start small — a lone raider — and grow as your colony does: the more colonists and goods you accumulate, the bigger the threat. After a grace period, attacks arrive on a randomized timer.

Details

• Automatic raids — no setup; bandits come to you. • Wealth-based scaling: raid size grows with your colonists plus all goods, loose AND stockpiled. • Randomized timing after an early grace period. • Fully tunable in mods/AshRaiders/settings.txt (frequency, size, scaling, on/off). • Coming in the next update: an in-game difficulty menu, and developer testing tools moved into the developer console. Requires the AshForge Mod Loader — enable it from the AshForge Hub.
Changelog
v1.2.1July 12, 2026
  • FixedThe previous release would not load at all unless your AshForge Hub was fully up to date — including on Linux, where the current Hub is a version behind. It now runs on any recent Hub: if your Hub is too old to offer the in-game settings screen, the mod simply uses its default settings instead of failing.
v1.2.0July 12, 2026
  • FixedPressing K spawned a raid. The key was a leftover development shortcut that was never meant to ship: any player who happened to press K got a full wealth-scaled raid dropped on their colony, with no warning and no way to undo it. It is now developer-only.
  • AddedSettings, under ESC ▸ Mod Settings: turn raids off entirely, set the difficulty, and choose how often they come. Requires AshForge Tools.
v1.1.1July 11, 2026
  • FixedHardened against an outdated mod loader — Raiders stays fully functional even if the loader hasn't caught up yet.
v1.1.0July 11, 2026
  • NewWith Wealth & Trade installed, raid size now scales off your colony's wealth tier through the World-State Broker — richer colonies draw bigger raids, without either mod depending on the other.
  • NewTelegraphs an incoming raid before it lands, so other mods (like Squad Select's garrison order) can react.
  • ImprovedRequires the current AshForge Mod Loader (World-State Broker). Standalone raid scaling is unchanged when Wealth & Trade isn't installed.
v1.0.1June 14, 2026
  • FixedUpdated for the latest AshForge Mod Loader (event-bus integration); internal cleanup.
v1.0.0June 13, 2026
  • NewAutomatic bandit raids that scale with settlement wealth (colonists + loose and stockpiled goods).
  • NewRandomized raid timing after a grace period; every knob tunable in settings.txt.

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