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Raiders of the Wastes

by The AshForge Team · v1.0.1
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raidscombatchallengeevents

Summary

Bandits raid your settlement on their own. Raids start small — a lone raider — and grow as your colony does: the more colonists and goods you accumulate, the bigger the threat. After a grace period, attacks arrive on a randomized timer.

Details

• Automatic raids — no setup; bandits come to you. • Wealth-based scaling: raid size grows with your colonists plus all goods, loose AND stockpiled. • Randomized timing after an early grace period. • Fully tunable in mods/AshRaiders/settings.txt (frequency, size, scaling, on/off). • Dev key: press K to force a raid at your current wealth. • An in-game difficulty menu is coming in a future update. Requires the AshForge Mod Loader — enable it from the AshForge Hub.
Changelog
v1.0.1June 14, 2026
  • FixedUpdated for the latest AshForge Mod Loader (event-bus integration); internal cleanup.
v1.0.0June 13, 2026
  • NewAutomatic bandit raids that scale with settlement wealth (colonists + loose and stockpiled goods).
  • NewRandomized raid timing after a grace period; every knob tunable in settings.txt.
  • NewPress K to force a wealth-scaled raid for testing.

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