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Gameplay

Combat Core

by The AshForge Team · v1.0.2
⬇ New 964 KB
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combatAIcovermorale

Summary

Combat Core is the shared combat brain other mods build on. Survivors, allies, neutrals and raiders all fight with the same building blocks.

Details

Cover and position: fighters move to cover that really breaks the enemy's line of sight, peek out to shoot, find better cover when flanked, prefer high ground, keep their spacing and hold chokepoints. Movement: formations, bounding overwatch, flanking along covered routes, fighting withdrawals, pursuit on a leash, regrouping, guard posts, patrols, escorts, and clearing a building room by room. Fire control: never through a friend, suppressive fire, focus fire, holding fire until effective range, overwatch, reloading behind cover, and fighting at the weapon's best range. Morale and care: near misses and hits build up to pinned; broken units rout, rally and surrender; fighters stand over, treat and drag their downed out of the line of fire. At the base, survivors who hear gunfire nearby stop work to face it or take shelter, with an alert. Rank and File's squads and tactics run on it. Works in the game's own Mods menu and through the AshForge Hub.
Changelog ▾
v1.0.2October 22, 2026
  • FixedA colonist downed in a raid could bleed out while the doctor was called away. The gunfire alert and the order to take shelter pulled a colonist off a casualty they were treating. Nobody is pulled away from a casualty who is still bleeding, a combat medic can leave Combat Core's own repositioning to treat one, and a drag waits while a bleed is being stopped.
  • FixedA map visited on an expedition is let go once the trip is over. Before, each one stayed in memory until you loaded a save or quit.
v1.0.1October 21, 2026
  • FixedQuitting to the menu and loading a save no longer keeps the old colony in memory. Combat Core held on to the colonists and raiders of every world you left, and with them the whole world: in our tests each load added about 190 MB, so a long session of loading and reloading slowed the game and could run it out of memory. Now it lets go of a world as soon as you leave it.
v1.0.0October 18, 2026
  • AddedCover and position: seek cover, peek and shoot, better cover, high ground, spacing, chokepoints.
  • AddedMovement: formations, bounding overwatch, flanking, withdrawals, pursuit, regrouping, guard posts, patrols, escorts, search and clear.
  • AddedFire control: clear fire lanes, suppressive and focus fire, fire discipline, overwatch, ammunition sense, best range.
  • AddedMorale and care: suppression, rout and rally, surrender, leader loss; covering, treating and dragging the downed.
  • AddedGunfire nearby and taking shelter alerts at the base.

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