← All mods
Gameplay

Chains of Ash

by The AshForge Team · v1.2.2
⬇ New 818 KB
↓ Download
captivityprisonersgameplay

Summary

A captivity system for Ascent of Ashes. Subdue and capture downed or wounded enemies, confine them in a cell you have walled, and assign wardens to feed and work them. Wear a prisoner's resistance down over days to recruit them — or coerce them for information at a cost. Prisoners who are well enough and poorly contained will arm themselves and run for the map edge.

Details

• Capture. A downed enemy can be taken automatically; one who is standing but wounded can be subdued on a roll — and if it fails, they turn on your colonist. Capture is physical: a colonist has to reach them, so a wall really stops it. • Confinement. A prisoner is held to their cell and paces it; furniture, doors and breaches are all handled so they never wander out or clip through a wall. Breach the wall and containment ends. • Wardens. Assign the Warden work type; wardens carry food to a healthy prisoner or hand-feed a downed one, and work down resistance over days. A prison costs warden-hours — neglect one and it starves. • Coercion. Interrogate or torture for the game's own intel, at the price of trauma that makes a warden's work worth less. Cruelty and neglect are charged for separately. • Escape. A prisoner who is up and not properly contained arms themselves, fights what is in the way, and despawns at the border — gone for good, or recapturable if you put them down.
Changelog ▾
v1.2.2October 22, 2026
  • FixedPrisoners went hungry every night. Wardens fed a prisoner only once they were hungry, and every warden sleeps at night, so a prisoner's food ran out before morning and the starvation injuries began. Wardens now top prisoners up in the evening, and a new meal never interrupts one being eaten.
  • FixedA prisoner who was awake often never got their meal. The warden carried the meal they had just put down back to storage. A meal put down for a prisoner now stays theirs until they eat it.
v1.2.1October 21, 2026
  • ChangedSafer alongside other mods. With the AshForge loader installed, this mod's game patches now go through the loader's own copy of Harmony, the patching library. Two mods changing the same part of the game from different copies of Harmony could silently cancel each other out; on one shared copy both changes take effect.
  • FixedQuitting to the main menu now frees the colony you left. Before, it stayed in memory until the next one loaded, about 190 MB in our tests.
  • FixedTwo clashes with other AshForge mods. Chains of Ash and Rank and File both change how a kill is recorded, and Chains of Ash and Mental States both change colonists' name plates; only one of each pair took effect. Both now work together.
v1.2.0October 8, 2026
  • ChangedRebuilt for the current Ascent of Ashes, and works with the game's built-in mod manager: extract the archive into the game's Mods folder and enable it in the in-game Mods menu. Installs through the AshForge Hub work as before; if both are present, only one copy runs.
v1.0.1July 19, 2026
  • FixedPrisoner carries could time out and drop the prisoner partway there on a fast machine, or while the game was paused during setup. The carry timeout is now measured in game-time instead of frames, so it no longer fires early.
  • ChangedRemoved the unused "Medical" bed role from the bed menu — medical beds are now handled by the Under the Knife mod.
  • FixedA colonist carrying a prisoner who is pulled away to treat a dying colonist now yields cleanly, instead of the two orders fighting over them.
v1.0.0July 14, 2026
  • NewFirst release: capture, subdue, confinement, wardens, feeding, coercion, and escape.

Comments