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AI Tweaks

by The AshForge Team · v1.4.1
⬇ New 729 KB
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fixesaiquality of life

Summary

A lightweight mod addressing two narrow edge cases we ran into while building other mods: a race between two colonists reaching for the same item on the ground, and a loadout loop around ammunition. No new systems and no new content.

Details

• Shared item pickup. When two colonists reach for the same item on the ground within the same frame, both can end up holding it. Pickup is now guarded so that the first one succeeds and the other colonist looks elsewhere. • Ammunition loadout loop. A colonist carrying a ranged weapon could pick up matching ammunition, treat it as excess against their loadout, set it down, and immediately pick it up again. Ammunition for an equipped weapon is no longer treated as excess. • Combat stutter. Attackers worked out where to shoot from by testing every tile in weapon range, every frame — and a target they could not see meant testing all of them, every frame, for every attacker. Visibility is now checked before the expensive test, which skips almost all of the work.
Changelog ▾
v1.4.1October 22, 2026
  • FixedStrong and Herculean colonists stayed up all night eating. Their night costs more food than a full stomach holds, so the eat-before-bed rule kept sending them back to eat until morning. A colonist who cannot eat enough for the whole night now goes to bed and eats on waking.
v1.4.0October 21, 2026
  • NewColonists no longer sleep through hunger. A colonist who would wake up hungry eats before going to bed, and a sleeper who is starving wakes up to eat (when there is food they can reach), then goes back to bed if still tired. Before, someone who went to bed just above the hunger line slept until fully rested and woke up famished.
  • ChangedSafer alongside other mods. With the AshForge loader installed, this mod's game patches now go through the loader's own copy of Harmony, the patching library. Two mods changing the same part of the game from different copies of Harmony could silently cancel each other out; on one shared copy both changes take effect.
v1.3.0October 8, 2026
  • ChangedRebuilt for the current Ascent of Ashes, and works with the game's built-in mod manager: extract the archive into the game's Mods folder and enable it in the in-game Mods menu. Installs through the AshForge Hub work as before; if both are present, only one copy runs.
v1.1.0August 29, 2026
  • FixedCombat stutter. While anyone was shooting, the game could spend most of a CPU core deciding where attackers should stand: it tested every tile within weapon range, one at a time, every frame, for every attacker — and if the target could not be seen from anywhere in range, none of that work paid off and it all ran again the next frame. Attackers now check whether they can see the target before doing the expensive test. The result is the same choice of position, at a fraction of the cost.
v1.0.0July 14, 2026
  • FixedShared item pickup. Two colonists reaching for the same item on the ground within a single frame could both acquire it. Pickup is now guarded so the first one succeeds and the second looks elsewhere.
  • FixedAmmunition loadout loop. Ammunition matching a colonist's equipped ranged weapon is no longer treated as excess against their loadout, so it is no longer set down and picked straight back up.

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